Texts
System Dynamic Experiments with Non-linearity and A Rate of Learning .
Abstracts
The Self-regulation of Fatigue and Associated Complaints: An Exploratory Simulation, 2003
Publications
Dijkum, C. van & Mens-Verhulst, J. van (2002). Sociocybernetics: Going beyond the Logic of the Social Sciences. International Review of Sociology 12, 2: 193-200.
Kuijk, E. van, Mens-Verhulst, J. van, Dijkum, C. van & Lam, N. (1998). A computer simulation of chronic fatigue. In Joldersma, C. & Geurts, J., Roelofs, E. (eds), Gaming/Simulation for Policy Development and Organizational Change. (PP. 207-215). Tilburg: Tilburg University Press.
Mens-Verhulst, J. van (1996). Emage: Designing for an Instructive Chaos. In Simulation and Gaming 1996 Yearbook, D. Saunders (ed.). Kogan Page.
Crookall a.o. 1988. Designing a game about the future of education: a case study, in Education in the year 2000, ISAGA Proceedings, Pergamon Press.